Digital Humanities and Computer Arts (DHCA 2022)

Scope

The rapid development of information data technology and virtual reality technology has an important impact on not only the current humanities and art research but also artistic creation. Promotes the innovation of research paradigm and work form in the field of Humanities and art. At the same time, with the enrichment of art experience scene, Digital Humanities and computer arts continue to integrate and innovate. In the virtual modeling creation, interactive experience design, the exploration and interpretation of art information content show a new charm.

In recent years, the Digital humanities field has been gradually rising. With the rapid and sustainable development of information technology and the development and application of digital tools using artificial intelligence, the research and creation methods of Humanities and art will show great possibility.

Digital Humanities and Computer Arts (DHCA 2022) workshop will discuss the combination of human science and computer technology, as well as the use of digital resources and computer art in various fields. With the support of artificial intelligence, digital tools and network platform, Digital Humanities will be applied in various forms of culture and art by integrating the results of data analysis and the form of computer art.

This workshop receives academic research achievements in various fields related to Digital Humanities and computer arts, mainly including information technology, digital media, business design, traditional culture and art, humanities, history, sociology, anthropology, literature, psychology and other fields of academic research and artistic innovation.


WORKSHOP AREAS

Topics of interest include but not limited to:

1.Digital humanities for Digital media, art, literature, history, music, film, and games
2.Knowledge infrastructures
3.Humanistic research on digital objects and cultures
4.Digital humanities tools and infrastructures
5.Virtual reality and computer graphics
6.Data recording and analysis of cultural heritage
7.Virtual representation and performance of cultural heritage
8.VR/AR/MR arts
9.Digital performance and acting
10.Data analysis and interactive experience design


PAPER SUBMISSION

All submissions should be written in English and submitted via our submission system: https://cmt3.research.microsoft.com/DHCA2022. A paper submitted to DHCA 2022 cannot be under review for any other conference or journal during the entire period that it is considered for DHCA 2022, and must be substantially different from any previously published work. Submissions are reviewed in a single-blind manner. Please note that all submissions must strictly adhere to the IEEE templates as provided below. The templates also act as a guideline regarding formatting. In particular, all submissions must use either the LATEX template or the MS-Word template. Please follow exactly the instructions below to ensure that your submission can ultimately be included in the proceedings.


IMPORTANT DATES

Full paper due: April 30, 2022
Acceptance notification: June 18, 2022
Camera-ready copy: June 30, 2022
Conference Date: July 11-13, 2022

ORGANIZATION

WORKSHOP GENERAL CHAIR

Feng YeBeijing Film Academy, Beijing, China

Program Committee

Qiong Wu,Tsinghua University, Beijing, China
Lie Zhang,Tsinghua University, Beijing, China
Wen Zhou,Beijing Normal University, Beijing, China
Chen Yan,Beijing Institute of Graphic Communication, Beijing, China
Qiao Feng, The Guangzhou Academy of Fine Arts, Guangdong, China
Minmin Li, Sichuan Fine Arts Institute, Chongqing, China
Jing Li,Beijing Film Academy, Beijing, China
Ling ZouBeijing Film Academy, Beijing, China




footer